Compromise For Server: Old

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Compromise For Server: Old

Post  Johneth on Sun Jun 23, 2013 2:16 pm

this sounds like a good idea overall maybe we could have actual battle fields (made by the clans) that could be fought on. of course that's just an idea
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Re: Compromise For Server: Old

Post  Alejandro899 on Sun Jun 23, 2013 3:03 pm

Yeah but I feel it would confine things into one space so it would be kindof bland, I think clan bases work fine as battlegrounds, or the surrounding areas of it, the clans can make their battlegrounds if they want I guess
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Re: Compromise For Server: Old

Post  swimmerboy1196 on Sun Jun 23, 2013 3:06 pm

No main city area, no protected chests or areas.
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Re: Compromise For Server: Old

Post  Alejandro899 on Sun Jun 23, 2013 3:26 pm

swimmerboy1196 wrote:No main city area, no protected chests or areas.
I could go for no protected chests, but no protected areas would just mean griefing and even if we banned those kinds of people that grief it is still a hassle
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Re: Compromise For Server: Old

Post  swimmerboy1196 on Sun Jun 23, 2013 3:40 pm

Alejandro899 wrote:
swimmerboy1196 wrote:No main city area, no protected chests or areas.
I could go for no protected chests, but no protected areas would just mean griefing and even if we banned those kinds of people that grief it is still a hassle
no /home or /spawn either
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Re: Compromise For Server: Old

Post  aDirtyFishTank on Sun Jun 23, 2013 5:21 pm

im fine with no home/spawn, and would much rather have no protection at all on anything, cept for the spawn area

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Re: Compromise For Server: Old

Post  aDirtyFishTank on Sun Jun 23, 2013 5:22 pm

gotta be HARDCOOORREEEEEE

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Re: Compromise For Server: Old

Post  swimmerboy1196 on Sun Jun 23, 2013 5:28 pm

aDirtyFishTank wrote:gotta be HARDCOOORREEEEEE
YAAA
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Re: Compromise For Server: Old

Post  Alejandro899 on Sun Jun 23, 2013 7:15 pm

but as Ludi would say, everyone would just spread so far out that it wouldn't be at all community-like of a server if there was greifing, EVEN IF IT SEEMS MORE HARDCORE
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Re: Compromise For Server: Old

Post  aDirtyFishTank on Sun Jun 23, 2013 7:41 pm

then make mobs harder as you go out, and have less drops, that way people will have to come in closer... or get rid of /home, which is eh for me:P

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Re: Compromise For Server: Old

Post  Alejandro899 on Sun Jun 23, 2013 7:42 pm

I say we keep the /home but make mobs really hard to kill, very few drops and clan base protections so we dont all spread so far. You guys ok with this plan? I just want all of us to compromise on a single idea so we can get started soon
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Re: Compromise For Server: Old

Post  swimmerboy1196 on Sun Jun 23, 2013 8:02 pm

Alejandro899 wrote:I say we keep the /home but make mobs really hard to kill, very few drops and clan base protections so we dont all spread so far. You guys ok with this plan? I just want all of us to compromise on a single idea so we can get started soon
no
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Re: Compromise For Server: Old

Post  Alejandro899 on Sun Jun 23, 2013 8:08 pm

swimmerboy1196 wrote:
Alejandro899 wrote:I say we keep the /home but make mobs really hard to kill, very few drops and clan base protections so we dont all spread so far. You guys ok with this plan? I just want all of us to compromise on a single idea so we can get started soon
no
come on don't make this last longer than it needs to its not even that big of a deal
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Re: Compromise For Server: Old

Post  swimmerboy1196 on Sun Jun 23, 2013 8:13 pm

Alejandro899 wrote:
swimmerboy1196 wrote:
Alejandro899 wrote:I say we keep the /home but make mobs really hard to kill, very few drops and clan base protections so we dont all spread so far. You guys ok with this plan? I just want all of us to compromise on a single idea so we can get started soon
no
come on don't make this last longer than it needs to its not even that big of a deal
Actually it's one of the biggest server issues
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Re: Compromise For Server: Old

Post  aDirtyFishTank on Sun Jun 23, 2013 8:17 pm

clan base protections is good, but chest protections in the base isnt, imo.  I dont think chest protection is ever a good idea, because we are wanting a pvp and war based server, correct?
Having chest protection makes going into other people's base pointless, and then the only way to steal items would be killing, and theres no way to kill without someone knowing.  So the whole stealth aspect is gone with chest protection

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Re: Compromise For Server: Old

Post  Alejandro899 on Mon Jun 24, 2013 12:11 pm

aDirtyFishTank wrote:clan base protections is good, but chest protections in the base isnt, imo.  I dont think chest protection is ever a good idea, because we are wanting a pvp and war based server, correct?
Having chest protection makes going into other people's base pointless, and then the only way to steal items would be killing, and theres no way to kill without someone knowing.  So the whole stealth aspect is gone with chest protection
I could live with that as long as we don't do the whole "No protection for anything and no spawn city" like swimmer said because all of the younger clans would get screwed fast and we would get griefed pretty hard, so I'm going to add no chest protections to my list
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Re: Compromise For Server: Old

Post  Alejandro899 on Mon Jun 24, 2013 12:14 pm

do you guys want /home and /spawn or not because I can remove them from my list cause we gotta get a plan we all agree on.
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Re: Compromise For Server: Old

Post  swimmerboy1196 on Mon Jun 24, 2013 1:41 pm

4 member max, no /home or spawn, no protection
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Re: Compromise For Server: Old

Post  aDirtyFishTank on Mon Jun 24, 2013 2:30 pm

protection on bases could be the not actually protected thing, but we arent actually aloud to.  Although, this is difficult to do because people will always break stuff, and it can be difficult to get it back. people will always bitch for this, convinced that there is no way to get in their base, even if there is.  It is especially a problem for me because people accuse me of being bias because im a mod, and its my clan, or my allies that did it when i make the decision if any rules were broken. 

So, maybe we shuld add a protection thing, where after a clan gets x amount of members, they will have their bases protected.

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Re: Compromise For Server: Old

Post  Alejandro899 on Mon Jun 24, 2013 6:49 pm

aDirtyFishTank wrote:protection on bases could be the not actually protected thing, but we arent actually aloud to.  Although, this is difficult to do because people will always break stuff, and it can be difficult to get it back. people will always bitch for this, convinced that there is no way to get in their base, even if there is.  It is especially a problem for me because people accuse me of being bias because im a mod, and its my clan, or my allies that did it when i make the decision if any rules were broken. 

So, maybe we shuld add a protection thing, where after a clan gets x amount of members, they will have their bases protected.
I say 5 members required for creation and say 10 for protection of the base or so, otherwise do you agree with the plan? Because I want to get things started and we need a majority of agreement on one plan
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Re: Compromise For Server: Old

Post  aDirtyFishTank on Mon Jun 24, 2013 10:13 pm

I think those are good numbers.  The whole 5 for protection we had was too little of a number.   This number will make my job so much easier Smile



My job being stealing everything from everyone i dont like

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Re: Compromise For Server: Old

Post  Alejandro899 on Mon Jun 24, 2013 10:56 pm

Ok, good, now we need people to agree to such a plan, I don't know the best way to do that
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Re: Compromise For Server: Old

Post  aDirtyFishTank on Tue Jun 25, 2013 12:35 am

Okay, me and alej made a edited his original post.  It now is what i think, is good.

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