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City Struggle Server idea

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City Struggle Server idea Empty City Struggle Server idea

Post  LudicrousYoshi Thu Mar 06, 2014 1:38 am

Main idea:
Guilds will compete in minigames/challenges/etc... for land in the great city on a frequent basis. You can only build/break blocks/use chests/etc... on land that is owned by your guild in the world of the great city. There will also be a normal world, nether, and end where there are no rules, and these will be frequently reset.

World structure:
- 2 normal worlds
  ~ Dynamic world
     = no rules aside from legit cheating
     = gets a fresh map reset every other day
  ~ The Great City
     = Can only do things on your guild's owned land
     = Cannot leave the boundaries of the great city
     = No pvp in the great city
     = World does not get reset
     = Cannot own land unless in a guild
     = Plots in a grid layout
     = Maybe a custom flat map with uniform stone underground?
- 1 Dynamic nether
  ~ no rules aside from no legit cheating
  ~ gets a fresh map reset every other day
- 1  Dynamic end
  ~ no rules aside from legit cheating
  ~ gets a fresh map reset every other day

Guilds
- Unsure if it should be finite or allow guilds to be made
- Each guild gets a free guild hall plot
  ~ You must always have at least one guild hall sized plot for your guild hall
- Compete in various challenges to gain access to more land in the great city
- Can trade land with other guilds
- Can battle for land with other guilds
- guild master (inherits recruiter)
  ~ only 1
  ~ appoints recruiters
  ~ can remove members
  ~ lead decision maker on various guild based game mechanics
- recruiter(inherits member)
  ~ no limit on amount
  ~ can add members
- member(inherits player)
  ~ can build on guild owned land
  ~ can participate in guild activities
- player
  ~ can move freely about all dynamic worlds
  ~ can teleport to the great city at any given time
  ~ can do w/e the fuck they want in the dynamic worlds
  ~ can be recruited to join a guild (and really should)

Land grab
- Get land from winning the frequent guild competitions
 ~ I'll come up with competition ideas on the fly sort of
    = With lots of interesting rules, tweaks, and requirements
 ~ There will be certain resource costs in order to compete
- Land can be traded at any time
- You can wager land in a competition in order to gain extra land
- You can wager extra resources in a competition in order to gain extra land
- Guilds can host their own admin approved 1v1 competitions for land

This was all just on the fly, but tell me what you guys think. Btw I could totally be an ingame admin for this
LudicrousYoshi
LudicrousYoshi
Admin

Posts : 1337
Join date : 2010-12-05
Location : Virginer

https://ludigames.forumotion.com

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City Struggle Server idea Empty Re: City Struggle Server idea

Post  LudicrousYoshi Thu Mar 06, 2014 3:13 am

After discussing this server idea with feren, we both came to the conclusion that this may literally be a perfect server base idea. It makes it possible to implement a lot of things people want such as iconomy and mcmmo in certain ways while also keeping things fresh and exciting.

Seriously, just try to find a flaw in it.
LudicrousYoshi
LudicrousYoshi
Admin

Posts : 1337
Join date : 2010-12-05
Location : Virginer

https://ludigames.forumotion.com

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